Anime Market size was valued at USD 29.33 Billion in 2023 and the total Anime revenue is expected to grow at a CAGR of 9.5% from 2024 to 2030, reaching nearly USD 55.37 Billion.
Anime Market Overview
Maximize Market Research has published an intelligence report entitled Global Anime Market, which includes Manufacturers, Regions, Types, Applications, Segments and Forecast to 2029. The report covers the analysis of insights in view of the Anime market along with its ever-changing patterns, industry environment and all dominant aspects of the market.
Access the full report here: https://www.maximizemarketresearch.com/request-sample/124527/
Anime Market Report Scope and Research Methodology
The Global Anime Market report published by Maximize Market Research is a comprehensive blend of primary and secondary data obtained through extensive research. The report presents both qualitative and quantitative data aimed at assisting decision-makers in identifying market segments and key drivers. The market size estimation followed a bottom-up approach for both global and regional perspectives. SWOT analysis is employed to assess the strengths and weaknesses of major players in the Anime industry. The report includes a PESTLE analysis conducted by MMR, aiding investors in developing effective strategies within the Anime sector. Political, economic, environmental, and legal factors are analyzed to understand their impact on the Anime market’s dynamics. The report also sheds light on the competitive landscape of the global Anime market, providing insights into local, regional, and global competition. It covers essential aspects such as operational areas, production, and product portfolio.
Anime Market Regional Insights
The Anime market report includes a detailed analysis of market size, dynamics and market share in regions: North America, Europe, Asia Pacific, South America and Middle East and Africa.
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Anime Market Classifications
by Type
T.V
Movie
Video
Merchandising
Music
Pachinko
Live Entertainment
Internet Distribution
by Distribution Channel
Online
Offline
by Origin
Comics
Computer Based
With the largest share of 30% of the worldwide anime market by type in 2023, the merchandising category is predicted to maintain its dominance by 2030. Among young people, anime stuff such as miniatures, posters, keychains, and t-shirts is growing in popularity. Furthermore, customers can purchase this goods via a variety of offline and online channels, providing them with even more accessibility. Thus, the collecting of figurines, keychains, t-shirts, and other things featuring anime characters is growing in popularity, contributing to the segment’s growth.
Japanese culture was introduced to Indonesia through music, animated cartoons, costumes, books, and the selling of Japanese anime products. Japanese anime merchandise is usually sold during fashion shows called Nihon SF Taikai, which feature costumed models. In addition to the festival, it may also be found in the distribution of anime item sales and online sellers of anime items. Sales of anime memorabilia are increasing significantly on the internet since it’s more convenient for people to buy. You can buy Cosplay clothes, bookmarks, pins, key chains, posters, and other items linked to anime. New businesses selling anime stuff have emerged as a result of the increase in traffic to Japanese anime items sold both online and offline.
One of the many benefits of being interested in Japanese anime products, like as comic books, manga, cosplay, and so on, is the opportunity to get knowledge about Japanese culture through the doll characters that are displayed. Key chains are a common type of popular anime items since they are portable and reasonably priced. A growing number of seasoned and new businesses are entering the internet and offline anime retail market due to the benefits of the growing interest in anime items. Additionally, it gives regional artisans new chances.
Over the course of the projected period, the online distribution segment is anticipated to increase at a CAGR of 13.37%. Segment development is anticipated to be driven by increasing sales of anime content through games and online streaming services, particularly in international markets. Online streaming providers like Netflix and AbemaTV are producing original animation content and programs in an effort to get a competitive edge in the industry. For instance, Netflix collaborated with six Japanese anime creators—Shin Kibayashi, Otsuichi, Mari Yamazaki, CLAMP, Yasuo Ohtagaki, and Tow Ubukata—in February 2022 to produce unique anime content.
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Anime Market Key Players:
1. Bones Inc. (Tokyo, Japan)
2. Kyoto Animation Co. (Japan)
3. Madhouse Inc. (Tokyo, Japan)
4. Production I.G. (Tokyo, Japan)
5. Toei Animation Co. (Shinjuku-ku, Tokyo)
6. P.A.Works, Inc. (Toyama, Japan)
7. Pierrot Co., Ltd. (Tokyo, Japan)
8. Sunrise Inc. (Tokyo, Japan)
9. Studio Ghibli (Tokyo, Japan)
10. Anime International Company (ACI )(Tokyo, Japan)
11. VIZ Media (California, United States)
12. Funimation. (Texas, United States)
13. Aniplex of America (California, United States)
14. Crunchyroll. (California, United States)
15. Discotek Media (Florida, United States)
16. Nippon Animation (Tokyo, Japan)
Access the full report here: https://www.maximizemarketresearch.com/request-sample/124527/
Key Questions answered in the Anime Market Report are:
- What is the expected CAGR during the forecast period?
- What is the expected Anime market size by the end of the forecast period?
- What are the Anime market segments?
- Which segment in the Anime market is expected to grow rapidly during the forecast period?
- Which are the prominent players in the Anime market?
- What key trends are expected to emerge in the Anime market during the forecast period?
- Which region dominated the global Anime market?
- Which regional market is expected to grow at a high rate during the forecast period?
Key Offerings:
- Past Market Size and Competitive Landscape (2017 to 2021)
- Past Pricing and price curve by region (2017 to 2021)
- Market Size, Share, Size & Forecast by different segment | 2023−2029
- Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
- Market Segmentation – A detailed analysis by segments with their sub-segments and Region
- Competitive Landscape – Profiles of selected key players by region from a strategic perspective
- Competitive landscape – Market Leaders, Market Followers, Regional player
- Competitive benchmarking of key players by region
- PESTLE Analysis
- PORTER’s analysis
- Value chain and supply chain analysis
- Legal Aspects of business by region
- Lucrative business opportunities with SWOT analysis
- Recommendations
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