Esports Market indicates a projected size of USD 6.96 Billion by the year 2030

Projected Revenue Growth:

The Esports Market size was valued at USD 3.8 Billion in 2023 and the total Esports revenue is expected to grow at a CAGR of 9.04% from 2024 to 2030, reaching nearly USD 6.96 Billion by 2030.

What is Esports Market scope?

The esports market encompasses the competitive sector of online gaming, where players engage in tournaments and leagues for various video games, including popular titles like League of Legends and Counter-Strike. It involves a broad ecosystem supported by technology platforms, sponsorships, media rights, and fan engagement through streaming services and social media. With significant investments from gaming and tech companies, esports has evolved into a major industry, reflecting robust growth and increasing viewer engagement on a global scale.

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Esports Market Trends:

The esports industry is witnessing dynamic shifts, characterized by growing sponsorship deals from both endemic and non-endemic brands, and a surge in media rights revenues driven by increased broadcasting of major tournaments. The rise of franchise models in North American leagues and the expansion into mobile and regional markets, particularly in Asia-Pacific, are transforming the landscape. These trends highlight esports’ transition from niche gaming to a mainstream entertainment sector with substantial investment and evolving revenue streams.

What are Esports Market Dynamics?

Competitor video games are played in a highly skilled worldwide industry known as esports. Much to traditional sports, which include a variety of contests such as baseball, basketball, and football, esports includes competitions that cover a wide range of video games. Despite popular belief, esports is a real, growing, and profitable industry that is not limited to basements. Remarkably, more than 380 million people watch esports competitions regularly on television and in person throughout the globe.

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How is the North America Esports Market Expected to grow?

The North American esports market, led by the U.S., is expected to continue its dominant growth trajectory, leveraging its established infrastructure and high investment levels. The presence of major leagues such as the Overwatch League and North America League of Legends Championship Series, combined with ongoing support from stakeholders like the North America Scholastic Esports Federation (NASEF), is set to drive sustained expansion and innovation in the region.

What is the expected growth of Esports Market segmentation?

The segmentation of the esports market is anticipated to grow significantly, with sponsorships leading the revenue contributions due to increased brand engagement. Media rights are projected to exhibit the highest growth rate, fueled by the rising demand for broadcasting esports content. Additionally, advancements in regional markets and the expansion of mobile gaming are expected to contribute to the overall market growth, offering diverse monetization opportunities and driving further development.

What is Esports Market Segmentation?

By Gender

Male
Female

By Audience

Regular Viewers
Occasional Viewers

By Revenue Model

Sponsorship & advertising
Esports betting & fantasy site
Prize pool
Amateur & micro tournament
Merchandising
Ticket sale

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What are the Key Players for Esports Market?

North America:
1. Activision Blizzard (California, USA)
2. Electronic Arts (EA) (California, USA)
3. Take-Two Interactive Software (New York, USA)
4. Riot Games (California, USA)
5. Cloud9 (California, USA)

Europe:
6. Fnatic (United Kingdom)
7. Team Vitality (Paris, France)
8. G2 Esports (Berlin, Germany)
9. Natus Vincere (Na’Vi) (Ukraine)
10. Astralis Group (Denmark)

Asia Pacific:
1. T1 Entertainment & Sports (South Korea)
2. Gen.G Esports (South Korea)
3. Invictus Gaming (IG) (China)
4. Team Flash (Singapore)

Latin America:
1. Isurus Gaming (Argentina)
2. All Knights (Mexico)
3. Infinity Esports (Colombia)

Middle East & Africa:
1. Anubis Gaming (Egypt)
2. Nasr Esports (United Arab Emirates)

Global:
1. FaZe Clan (California)
2. Team Liquid (Netherlands )
3. 100 Thieves (California)
4. Counter Logic Gaming (CLG) (California)

Key Offerings:

  • Past Market Size and Competitive Landscape
  • Esports Market Size, Share, Size & Forecast by different segment
  • Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
  • Esports Market Segmentation – A detailed analysis by Product
  • Competitive Landscape – Profiles of selected key players by region from a strategic perspective
  • Competitive landscape – Market Leaders, Market Followers, Regional player
  • Competitive benchmarking of key players by region
  • PESTLE Analysis
  • PORTER’s analysis
  • Value chain and supply chain analysis
  • Legal Aspects of business by region
  • Lucrative business opportunities with SWOT analysis
  • Recommendations

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By Maximize Market Research

Maximize Market Research is one of the fastest-growing market research and business consulting firms serving clients globally. Our revenue impact and focused growth-driven research initiatives make us a proud partner of majority of the Fortune 500 companies. We have a diversified portfolio and serve a variety of industries such as IT & telecom, chemical, food & beverage, aerospace & defense, healthcare and others.